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Cut Scenes are sequences of graphics and sound such as the riverboat departure from Ritemoor on the last screen of the first map in the game. Sub games are similar to Cut scenes but require interaction from the player.

Both Cut scenes and Sub Games always reside in SSC memory (C000-FDFF) and are always invoked by a JSR to C000. On termination they must set game_CutSceneFlag to either the next filenumber to load or 128 to tell the main code to return to hero control. They may also set the playerfile map and screen number so a jump can be made at the end of a cut scene or sub game to another map or screen.

The only cut-scene doe currently is the riverboat approach to the witches castle. Many others including subgames are in the pipeline.

oric/wurlde/cut_scenes_and_sub_games.txt · Last modified: 2008/10/05 20:22 by twilighte